AI Insights · Timothy · January 2023
Top Sandbox-like Games Performance on Android in Oman Q4 2022
Explore the performance of the top sandbox-like games on the Android platform in Oman during Q4 2022, including weekly downloads, revenue, and active user trends.
In the fourth quarter of 2022, the top sandbox-like games on the Android platform in Oman demonstrated varied performance across weekly downloads, revenue, and active user metrics. Here’s an in-depth look at the trends for each of the top five games, based on data from Sensor Tower.
Roblox from Roblox Corporation saw fluctuations in weekly revenue, peaking at approximately $1.7K in the first week of October and again at $1.6K in the last week of December. Weekly downloads for the game ranged from around 1.5K to 2.2K, with the highest downloads occurring in the final week of the quarter. The number of weekly active users showed a steady increase towards the end of the quarter, starting at 127K and reaching nearly 132K by the last week of December.
Minecraft by Mojang experienced relatively stable weekly revenue, with a slight peak at $147 in early December. The game’s weekly downloads were minimal but showed a slow increase, reaching a maximum of 11 downloads in the first week of December. Active user numbers for Minecraft were initially at 20 in late November and increased to 40 by mid-December.
PK XD: Fun, friends & games from Afterverse Games had its weekly revenue peak at $125 in mid-October, while other weeks showed lower but consistent earnings. Weekly downloads started strong at 1.1K at the beginning of the quarter but gradually declined, ending the quarter at around 693 downloads. The game's weekly active users dropped from 28.9K in late September to 22.3K by the end of December.
IMVU: Social Chat & Avatar app by IMVU, Inc. displayed modest weekly revenue, peaking at $97 in late September and $78 in mid-December. Weekly downloads were relatively low, with a maximum of 56 downloads in the first week of October. Active user numbers remained stable overall, fluctuating between 276 and 403 throughout the quarter.
Growtopia by Ubisoft Entertainment had a varied performance in weekly revenue, peaking at $96 in late October. The game’s weekly downloads were minimal, with the highest number being 20 in the last week of December. The number of active users showed slight fluctuations, starting at 36 in late September and ending at 27 by the end of December.
For more detailed insights and data, visit Sensor Tower.